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NOTICE:
General Posting for all
WIVL League Championship Tournaments
Grades 8th,
7th,
6th
and 5th/4th
May 19, 2012
The narrative below should be read by all coaches
attending the WIVL League Championship Tournament (“LCT”) for 8th,
7th, 6th and 5th/4th grade
girls to be held on May 19, 2012.
In addition, the coach for each participating team should read
the grade-specific information associated with the schedule for that
grade.
Prior to the 2009 LCTs, pools
would be configured religiously by seeding numbers, making
accommodations only for hosts that needed to be in a pool they were
hosting.
This approach produced a large number of
scheduling problems, not the least of which was some teams traveling
great distances with very early start times.
Starting with the 2009 LCT, we
began taking a slightly less rigid approach to seeding the various
tournament fields.
We closely track (with an exception for
hosts who need to be moved) with the
final League standings when placing teams
as the top seed in each pool, making sure each pool has one
top-finishing team placed in such a way as to avoid early round play-off
match-ups between top seeds. We do the same for lower seeds
where the pool in which a team is placed has an impact on whether they
qualify for a championship bracket play-in match (e.g., 7th
and 8th
grade #15, #16, #17 and #18 seeds), or qualify for a higher consolation
bracket (e.g., seeds #29 through #36 in the 7th
and 8th
grade fields, relative to the #37 to #42 seeds).
Otherwise,
regarding most other lower seeds, after the top seeds have been placed
in a pool, we take the next “layer” of teams and place one in each pool.
We do the same with the remaining
“layer(s)”.
This approach allows us to take into
account travel and diversity of competition issues, with the objective
of keeping each pool balanced competitively.
Our primary objectives here are to make
sure multiple teams from the same community are not only in different
pools, but also have a reduced likelihood of meeting in the first round
of the play-offs; and also to make sure teams with the longest trips are
placed in such a way as to give the largest number the latest start time
possible.
The
following points should be noted by all participant teams -- whether
playing in the 8th
grade, the 7th
grade, 6th
grade or 5th/4th
grade LCT:
-
Admissions.
Per League Rule B-7, the host
will be allowed to charge $5 per adult and $2 per student (versus $4
per adult/$2 per child during the regular season) to help cover the
added cost of running this event.
All admission fees are retained by the host school(s).
Instead of marking hands, each admitted person will be issued
a ticket that they must display when entering and re-entering each
venue. A ticket purchased in
one host community will be valid in the other host community (e.g.,
for the 8th grade LCT, a ticket purchased in Altoona will
be valid in Elk Mound, Chippewa Falls and Cadott, and vice versa;
the same is true relative to the 7th grade LCT in Barron,
Rice Lake and Bruce; and the 5th/4th grade LCT
in Boyceville and Spring Valley).
Players in uniform or with a
jersey/shirt in their possession will be admitted free of charge.
Each team will be provided with two (not
three or four) coach passes at the admission table of the venue where
that team plays its first match.
Coaches will need to display their pass
when re-entering each venue.
will have full concessions available at all tournament facilities.
In Cadott, there will be full concessions
available at the High School and
water and Gatorade only at the Elementary School.
High School; there will be no concessions available at Rice Lake’s
Middle and Elementary Schools, nor at Barron's Riverview
Middle School.
Boyceville High School/Middle School.
Please support the hosts’
efforts.
Host communities retain all concession
profits.
Altoona, Boyceville, Barron, Bruce, Cadott,
Chippewa Falls, Elk Mound, New Richmond, Rice Lake and Spring Valley
should be commended for stepping
forward and agreeing to host these four events.
No coolers or outside food and drink
provisions are allowed at any of the LCT venues except for beverages
consumed by players during matches.
Coaches:
please make sure all parents and players
are aware of this rule.
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Number of Matches.
As provided for in League Rule
B-7, all teams attending the LCT are guaranteed a minimum of five
matches. In most cases, that
total will be six matches.
Four teams in both the 8th and 7th grade LCTs
(the second place finishers in the Pink, Tan, Silver and Lavender
Pools) will play seven total matches.
-
Rosters.
At regular season meets,
multiple teams from the same community are allowed to move players
back and forth between their rosters throughout the day to balance
playing time for each player.
This is not allowed at the LCT.
If a given community has multiple teams at a specific LCT,
each player can play on only one team throughout the day.
Violating this rule will result in the second team to play
the same player forfeiting all matches where the player(s) in
question was allowed to play.
The original team on which that player played that day will
not be penalized, even if the second team is that player’s regular
team.
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Six players to start all matches.
Please note Rule D-15.
In regular season League meets, a team can start a match with
less than six players and not be penalized.
However, as noted in Rule D-15, at the LCT, WIAA rules apply.
A team must have at least six players available to take the
floor at the start of the first game of a match, or a forfeit will
be declared. There will be a
five minute grace period. In
other words, if a match is scheduled to start at 2:00 p.m., each
team must have six players ready to take the court no later than
2:05 p.m. or a forfeit will be declared.
The only exception to this general rule is if the players
were unavoidably delayed in traveling from one LCT venue to another,
in which case the tournament director will determine whether the
tardiness is excusable. If
both teams are willing, any forfeited match can still be played for
fun if the LCT is not behind schedule.
The fact that one or more
players are late for their first match of the day, or are late during
the course of the meet because of running an errand, is not an
acceptable excuse.
Coaches: please remind your players that
they must be on time.
We cannot hold up a big tournament like
this, with so many matches, because one or two players are late.
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Line Judges.
As is the case at regular League
meets, each team must provide one line judge to work each LCT match
(except as noted below).
Refusal or failure to do so will result in a forfeit, although the
match can still be played for fun if both teams agree and the LCT in
question is not behind schedule.
However, in all championship quarterfinal, semi-final and 1st
place matches (i.e., seven matches at each LCT), the host will
provide both line judges. If
the host school is a participant in one or more of those seven
matches, their opponent will have the option to provide one of the
two line judges for that match.
That issue, however, must be raised by the opposing coach
prior to the commencement of the match, not after the match has
started.
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Failure to show.
If a team drops out of an LCT
after the schedule is posted (May 14), the League will make every
effort to fill the vacancy.
If that happens, teams will not be re-seeded; rather, the
replacement team will assume the vacated spot, without regard to
team strength. If a team
fails to show at the LCT, whether for all their matches, or a
specific match, all affected matches will be won by the opposing
team. For tie breaker
purposes, the scores of those matches will be reported as 2-0, 2-0.
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Coin Toss/Bench Selection.
Please note League Rule D-14.
This is the only instance where we’ve amended the published
regular season rule significantly for the LCT in the interest of
fairness. For the LCTs, we
will not use the alphabet system to determine who is the home team.
Nor will the host team automatically be the home team.
Rather, the home team in any given match will always be the
highest original seed, based on the final standings posted on this
website. At any point during
the tournament, the team with the highest regular season seed will
be treated as the home team.
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Match Start Time.
Start times for first matches of
the day vary at the different LCT venues, so check the schedule for
your grade carefully. Where
possible, we tried to give teams with longer trips later start
times, but that was not always an option.
Where teams in the same LCT pool have different start times,
the later start time will always be provided to the team(s) with the
longest drive time to their first venue.
Teams will get a minimum of ten
minutes (combined, not
ten minutes per team) of warm-up time before their
first
match of the day.
After that, particularly where we are
running behind schedule, the official on each court and the tournament
director have the authority to start a match early if both teams are
there and ready to go, and to limit warm-up time.
Many early day matches will last only two
games, with later matches (whether in the championship or consolation
brackets) more closely-contested, often going to three games.
Any time that can be made up in early round
play will be appreciated later on in the day.
With that objective in mind, we ask your
cooperation doing the following:
·
Early
starts where possible.
While no team will be asked to start its
first match of the day early, where both teams are at the court for
their next match,
we’d
like to see some matches begin before their posted time.
If your team finishes its match early in a
given time slot, encourage your players to use
he rest
rooms or visit the concession stand expeditiously and then proceed
directly to the court on which their next match will be played.
·
Don’t
leave the venues unnecessarily.
When you have only 55 minutes between
matches (50 minutes for 6th
and 5th/4th
grade), please do not leave
the
LCT premises, except when traveling between venues to get to your next
match.
As noted above, use the rest rooms, visit
the concession
stand
and then go directly to your next match in case it can start early.
·
No or little warm-up.
After each team’s first match, there will
be little warm-up time in subsequent matches.
If matches are running significantly
behind on a
given court, the referee may allow no warm-up time.
·
First to win two.
All matches will be won by the first team
to win two games.
No third games (where one team wins the
first two) will be played
for “fun.”
This includes the 6th
grade and 5th/4th
grade LCTs, where third games “for fun” were allowed, when time
permitted, during the regular
season.
·
Awards.
Trophies will be awarded for 1st
through 5th
place, 9th
place and the consolation championship (17th
place) in all four grade levels.
Individual players on teams winning trophies will receive medallions.
We provide ten medallions per
team at each LCT.
For teams that win a trophy and have more
than ten players actually in attendance at the LCT (i.e. we’re not
ordering extra awards for players who didn’t attend), you will be able
to obtain additional medallions after the event by calling Terri Green
at 715-386-4317.
No individual awards will be provided to
teams that fail to win a team trophy.
·
Questions or Comments.
Questions or comments about the LCT
before or after the day of the event, should be directed to Terri Green
at 715-386-4317.
Questions or comments at the event should be directed to the following
Tournament Director who will be on site:
·
8th
Grade
·
7th
Grade
-
Barron: Jennifer
Clemens
-
Bruce:
Gary Hecimovich
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Rice Lake:
Gerri Cowley
·
6th
Grade
·
5th/4th
Grade
In addition, representatives of the WIVL will be
present as follows:
·
Tracie Tilton:
Will be at the 7th
grade event.
·
Terri Green:
Will be at the 8th
grade event and available by phone to help with the 5th/4th
grade.
·
Another staff
member will be at the 6th
grade event.
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Special Instructions to Teams Attending the
6th Grade Girls 2012 League Championship Tournament
New Richmond, Wisconsin
The 6th
grade LCT will be played entirely in New Richmond.
We will be using seven courts:
three surfaces at New Richmond High
School, two at Hillside Elementary School and two at New Richmond
Middle School.
The High School and Hillside Elementary
are across the street from each other; the Middle School is located
approximately one mile away.
The field is comprised of 26 teams organized into six pools of three
teams each (Blue, Red, White, Green, Purple and Orange), and two
sets of companion pools (Gold/Grey and Black/Yellow) containing four
teams each.
The top two seeds in each of the six
three-team pools and the top two seeds in the Gold/Grey and
Black/Yellow companion pools, are the top 16 ranked teams coming
into the LCT, based on regular-season standings through May 12 play.
All teams play two pool matches.
In the Blue, Red, White, Green, Purple
and Orange pools, each pool member plays the other two members of
the pool on a round-robin basis.
In the two sets of companion pools, the
top two seeded teams in one pool (e.g., Gold) play the lowest two
seeds in its companion pool (for Gold that is Grey, for Black it
would be Yellow).
Anytime pool play is
involved in a tournament, it’s possible to have several teams tie,
with a question of which team will advance as the highest seed to
the next round.
For the 6th grade LCT, there
are several factors to consider where ties are possible:
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During pool play for the six three-team
pools, the only possible tie is a three-way tie, with all three
teams having a 1-1 match record.
Where that happens, we next go to game winning percentage
in both pool matches.
For example, if Teams A, B and C all have a 1-1 pool match
record, with Team A having a pool game record of 2-2 (.500),
Team B having a 3-2 game record (.600) and Team C having a 2-3
game record (.400), Team B would be seeded #1, Team A would be
seeded #2 and Team C would be seeded #3, based on game winning
percentage. If three
teams are still tied after applying the match and game winning
percentage tie breakers, the next tie breaker is the fewest
total points given up (i.e., defensive points) in all of their
pool games. If after
breaking a three-way tie with identical match and game records,
one team wins the tie breaker based on fewest defensive points
allowed, we next go back to head-to-head competition when
comparing the remaining two teams.
If three teams are still tied after applying the
defensive points tie breaker, the next tie breaker is the most
total offensive (not “average”) points scored during pool play.
After applying the total offensive points scored
calculation, we next go back to head-to-head competition when
comparing the two remaining teams.
In other words, where two teams remain tied, whether
after applying the defensive or offensive points tie breaker,
the tie breaker is head-to-head results,
not the
fewest defensive points allowed or offensive points scored.
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When seeding
teams in the Gold/Grey and Black/Yellow companion pools, there are
three possible scenarios:
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Two teams end up 2-0 and two teams 0-2.
Since the two 2-0 teams, and the two 0-2 teams would
not have played each other in pool play, the next tie
breaker is game record, followed by fewest defensive points
allowed for the 2-0 teams and, conversely, the most
offensive points scored for the 0-2 teams.
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One team is 2-0 in match play, one team
is 0-2 and two teams are 1-1.
The 2-0 team is the #1 finisher and the 0-2 team the
#4 finisher. The two
1-1 teams likely would have played each other, with the
head-to-head winner finishing second or, if they did not
play each other, the next tie breaker is game record,
followed by fewest defensive points allowed and finally most
offensive points scored.
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Four teams could tie with 1-1 match
records (very unlikely).
If this happens, head-to-head matchup results don't
apply initially (the teams didn't all play each other).
The next tie breaker is best game record, followed by
fewest defensive points allowed and lastly, most offensive
points scored. Once
down to two remaining teams tied, we go first to
head-to-head competition, second to game winning percentage,
next to defensive points allowed and last to most offensive
points scored.
In the 6th grade LCT, the 16 teams
that qualify for the championship bracket will play six matches each
– two in pool play and four post-pool; the ten teams in the two
consolation brackets will play five matches each, two in pool play
and three in the play-offs.
Championship Bracket
After pool play, the 1st and 2nd place
finishers in each of the six three-team pools and the 1st
and 2nd place finishers in the Gold/Grey and Black/Yellow
companion pools, advance to the 1st-16th place
Round of 16.
That bracket is seeded as follows:
Match 1:
#1 Black/Yellow
v.
#2
Gold/Grey
Match 2:
#2 Red
v.
#1
Blue
Match 3:
#1 Green
v.
#2
White
Match 4:
#2 Orange
v.
#1
Purple
Match 5:
#1 Orange
v.
#2
Purple
Match 6:
#2 Green
v.
#1
White
Match 7:
#1 Red
v.
#2
Blue
Match 8:
#2 Black/Yellow
v.
#1
Gold/Grey
17th – 20th Place
The third place team from
the Purple, Orange, Gold/Grey and Black/Yellow pools (the pools
containing the highest third seeded teams in their pool or companion
pool based on the
regular-season standings through May 12 play)
will be slotted into the 17th-20th
place bracket.
These four teams will play each other
on a round-robin basis for 17th-20th place.
21st–26th
Place
In the 21st-26th
place bracket, the six remaining teams will be placed into two pools
of three and play two pool matches against each poolmate.
After this second round of pool play,
the two pool winners will play each other for 21st place,
the two 2nd place finishers will play for 23rd
place and the two 3rd place finishers will play for 25th
place.
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Pool A
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Pool B
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# 3 Green
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# 3 White
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# 3 Blue
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# 3 Red
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# 4 Black/Yellow
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# 4 Gold/Grey
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21st
Place Match:
1st
place team from Pool A
v.
1st place team from Pool
B
23rd
Place Match:
2nd
place team from Pool A
v.
2nd place team from Pool
B
25th Place Match:
3rd place
team from Pool A
v.
3rd
place team from Pool B
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